cicindela
··Steve @ ΩFBoy, and here I thought they are tokens sprayed with fungicide to prevent Mold.
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I have read that stupid as the concept sounds, it may evolve into an effective system for digital copyright protection.
NFT of a digital picture that already exists makes little sense.
but what if your your a fashion designer and you create a one off outfit for someone in the digital world. You could use that outfit in multiple different meta verses. Or games that support that NFT format.
does that make sense?

As previously mentioned, gaming NFTs are huge. People in developing nations have been putting food on the table playing a game called Axie Infinity using NFTs owned by more wealthy people. I cashed out thousands from that game’s token earlier this year. In fact, it was my first 10,000% gain in crypto. I spend about six hours a month on a game called Town Star for a monthly cash out of about $700. I don’t need it, but an extra eight thousand/year would be silly to walk away from. The company that makes that P2E (play to earn) game plans to include a mechanism allowing owners to lend their NFTs for a split of the winnings, and most people I know plan to lend them to people in poorer countries for mutual benefit. Craziest of all, I paid about $5K for an NFT that represents a farming hamlet in a game that’s still in the testing phase. There are two hundred of these farming hamlets, and the last three times they changed hands on the secondary market the price was over $100K. Several other gaming NFTs I bought earlier in the year for that game have done the same thing. I sold enough of them to more than cover the purchase prices for all of them.
Just thought I’d share a perspective that seems to be missing here. P2E gaming is revolutionizing gaming and injecting significant funding to our less privileged fellow earthlings.
So, people play games to earn money? Who is paying people to play, and what are the people paying getting in return from the players?
As previously mentioned, gaming NFTs are huge. People in developing nations have been putting food on the table playing a game called Axie Infinity using NFTs owned by more wealthy people. I cashed out thousands from that game’s token earlier this year. In fact, it was my first 10,000% gain in crypto. I spend about six hours a month on a game called Town Star for a monthly cash out of about $700. I don’t need it, but an extra eight thousand/year would be silly to walk away from. The company that makes that P2E (play to earn) game plans to include a mechanism allowing owners to lend their NFTs for a split of the winnings, and most people I know plan to lend them to people in poorer countries for mutual benefit. Craziest of all, I paid about $5K for an NFT that represents a farming hamlet in a game that’s still in the testing phase. There are two hundred of these farming hamlets, and the last three times they changed hands on the secondary market the price was over $100K. Several other gaming NFTs I bought earlier in the year for that game have done the same thing. I sold enough of them to more than cover the purchase prices for all of them.
Just thought I’d share a perspective that seems to be missing here. P2E gaming is revolutionizing gaming and injecting significant funding to our less privileged fellow earthlings.
I just threw up in my mouth.
Future returns from NFT rentals and price appreciation.
Flippers have acquired a bad name among enthusiasts, as you can imagine.
So basically the whole thing is about speculation on future value, and participants are just waiting for each other to buy each other’s things? Greater fool theory at work it appears.
Okay. That's not inaccurate, I guess. I took time to explain because I have seen you patiently explain things to people with no understanding many times, including the time I told you that watchmaking was pretty much the same thing as auto mechanics on a smaller scale.
I appreciate you taking the time, as I’m just trying to understand it.
My thought was that there was some other driver, like we often see with other things, like data collection/selling by the people who create and host the game. I’m still not clear what’s in it for them, unless there are fees associated with playing? Or maybe they are also speculators? I’m just trying to follow the money, because nothing comes for free.
The greater fool theory is at work all over the economy, and it can certainly make some people very wealthy. But someone always ends up footing the bill, and in this case I’m not sure who that is.